Name[]
Camera depth texture
Synopsis[]
vector4 CameraDepRGBa(vector2 Texcoord, vector2 dx, vector2 dy); vector3 CameraDepRGB(vector2 Texcoord, vector2 dx, vector2 dy); vector1 CameraDep_a(vector2 Texcoord, vector2 dx, vector2 dy); vector3 Normal(vector2 Texcoord, vector2 dx, vector2 dy);
Parameters[]
Texcoord
Texture coordinates.
dx
Pre computed derivative along the x axis.
dy
Pre computed derivative along the y axis.
Description[]
This is a minimalistic G-buffer Texture that can be used for post-processing effects or to implement custom lighting models (e.g. light pre-pass).