UShader Engine Wikia
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G-buffer rt0-0

 Name[]

G-Buffer RT0 - ARGB32 format: Diffuse color (RGB), occlusion (A).

Synopsis[]

vector4 gBuffRGBa(vector2 uv);
vector3 gBuffRGB(vector2 uv);
vector1 gBuffa(vector2 uv);
vector3 Normal(vector2 uv);

Parameters[]

uv

Coordinates of RT0 texture.

Description[]

RT0 of g-buffer layout.

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